Thursday, 16 July 2009

[213] Wolfenstein Hands-On Preview

This week, I was able to check out a short preview of the upcoming Wolfenstein game. Check out the article below.




Wolfenstein, in theory, on paper, by name only, posits itself as a welcome blast from the past. Like Doom, or Quake, developer id Software's other flagship franchises, Wolfenstein harks back to the early days of the first-person shooter genre, where the boundaries were still being discovered, and bespectacled geniuses were breaking all sorts of barriers - and, equally, where level progression was linear and tactics mostly involved walking into a room and holding down the shoot button.

Alongside modern shooters, they stand a little awkwardly, but Wolfenstein's ace in the hole involves its utterly crackpot approach to things. With its leftfield take to World War 2, focusing on 'Schweinhund!'-barking Nazis, mad scientists and a healthy dose of the occult, it looks like it could be the antidote to all those FPSes based on gruffly-serious space marines, or 'faithful' cinematic recreations of war and warfare both past and present.

This new game, due out in August, continues the story of B.J. Blazkowicz, the most inglourious of basterds, as he goes behind enemies lines for yet another crack at Castle Wolfenstein - home to the Third Reich's supernatural research projects.


Read the full article here.

No comments: