It has been less than twelve months since Transformers: Revenge Of The Fallen was released in the cinemas, and subsequently took in 800 million dollars. Likewise, the same amount of time has passed since we first cast our eyes on the film's tie-in videogame, yet fans of the franchise don't have to wait long for their next fix, as Transformers: War For Cybertron is coming this summer.
We recently had the chance to see some scenes from the game, which is shaping up to be a very different beast from its predecessor. Unlike Revenge Of The Fallen's area-based, free roaming approach (which brought games like Desert and Jungle Strike to mind), War For Cybertron looks mightily like a Gears Of War-style shooter, with a grey, gritty paint job slapped over the Generation One Transformers universe, and a reliance on an over-the-shoulder camera.
Narrative-wise, it's reminiscent of the origin stories that have been used by many long-standing properties. This time, we're taken back to an early period of the Transformers' timeline, way before they came to Earth.
Instead, there is trouble brewing on their home world, Cybertron, with the Autobots and the Decepticons engaged in civil war. Here, focus is on large-scale encounters and huge boss battles, like the epic Battle of Decagon, or a final showdown between Megatron and Omega Supreme, the Autobots' last line of defence.
We didn't get a hands on, but we did chat with producer Jason Ades, who is working with High Moon Studios (Darkwatch: Curse Of The West, The Bourne Conspiracy) on the game, asking him about the major aspects of War For Cybertron, its style, narrative and its relation to the films of Michael Bay.
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