I have said before that I'm not very interested in game previews. They're quite hard to sell, creatively. Not a full review and not just a piece of news. Also, the hands-on process itself is odd, especially with narrative-driven games. You play levels out of context, so you experience the game in a very different way from the final product. It didn't work well for Force Unleashed II. But I think the piece is saved by a pretty stellar interview with Sam Witwer.
Star Wars: The Force Unleashed was a surprise breakout hit back in 2008, bringing to the gaming world a powerful story set in between Revenge Of The Sith and A New Hope. Its mixture of God Of War-style action and the devastating force powers of Starkiller, Darth Vader's secret apprentice, made the game stand out among the collection of lacklustre titles and sequels that has plagued the franchise over the last five years.
So, it's no surprise that LucasArts has wasted no time in concocting a sequel. Due out in October, Force Unleashed II continues the story of Starkiller and promises to deliver more story and even larger explosions than its predecessor. At a recent preview event in downtown London, we were treated to a polished PowerPoint presentation from producer Cameron Suey, leading us through the main points of the game.
Read the full article here.