Thursday, 3 March 2011

[445] Portal 2 Preview-Interview

Portal is one of my all-time favourite games. I've played it through more times than I can remember, on two platforms. So, when I was offered the chance to play the sequel at a preview event, I couldn't say no. And to find out, as I turn up, that writers Erik Wolpaw and Chet Faliszek were there, and we were allowed to interview them? That was an amazing bonus.

I can't wait for April.

While we're all rather spoilt for choice when it comes to highly-anticipated games in 2011, with plenty of sequels and long-in-the-making blockbusters coming your way over the next 10 months, there’s one in particular that, for many, stands above the rest - and it’s only just around the corner.

For coming out in April is
Portal 2, Valve’s follow-up to its surprise first-person puzzle hit of 2007. Initially bundled with the Orange Box anthology, Portal soon garnered plenty of attention, probably because it was - and still is - a superb, unique game. It was polished, full of surprises, and possessed two uncommon qualities for games of its type: brevity and wit.

Portal 2, coming years after the memes and in-jokes have gone stale, doesn’t have surprise on its side. And, indeed, Valve’s decision to open up the game to a more standalone length (at least six hours, plus a co-op campaign), moves it away from its short-and-sweet predecessor.

However, let’s remind ourselves: this is Valve! They’ve not yet made a less-than-great game. And after playing the opening 40 minutes of
Portal 2 - essentially an introductory tutorial sequence - any potential worries have been cast aside.

Read the full article here.

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