Tuesday, 12 June 2012

[563] 'Never Give Up' - An Interview With Nick Abadzis

Last month, I interviewed graphic novelist Nick Abadzis for IdeasMag, picking his brains as a long-serving comics stalwart, in conjunction with the release of the collected Hugo Tate. Originally printed in Deadline - the 90s Brit-comics Bible which is now the subject of reverent, nostalgic whispers from older readers - Hugo Tate has, fortunately, now been rescued from oblivion by Blank Slate Books.

I've witnessed the power of Abadzis' comics before. Laika, his 2007 graphic novel about the Soviet space dog, is a deeply moving work. So much so that it can reduce a grown man to tears within ten pages, eliciting open sobbing on a London Overground train.

Laika should top any comic fan's list of must-reads, but reading Hugo Tate is quite a revelation. As the pages fly by, not only does the writer-artist grow in confidence - maturing from short strips and dramatic sketches to full-blown, dreamlike narratives that span the American continent - but the lead character himself, the eponymous Hugo, fleshes out as his personality develops. When we meet him, he's a mere stick-man; when we leave him, he's so much more.

Unfortunately, the article at IdeasMag had to be trimmed down to fit editorial guidelines, but here is the interview in full.

What first inspired you to start making comics?

I first made comics as a kid, imitating the funnies I found in humour comics like The Dandy and The Beano. Tintin and Asterix were also really big influences - Herge's work blew my mind when I first discovered it. Charles M. Schulz was also a big early inspiration - I loved Charlie Brown and Snoopy.

Did you study art or illustration? Did that inform your style at all?

I did an art foundation course at Chelsea School of Art but didn't go on to do a BA because after that year I still hadn't figured out whether I wanted to do fine art or illustration. I took a year out, travelled a bit then found myself rediscovering comics. That really sealed it - I'd had my calling.

What artists inspired you to at the beginning?

Apart from those mentioned above, there were others like Dudley D. Watkins, Ken Reid, Leo Baxendale, John M. Burns, Ron Embleton, Mike Noble, Martin Asbury, Harry North and many other stalwarts of British comics publishing. I was also a big fan of European comics and the likes of Uderzo, Morris, Moebius, Phillipe Driulliet. Later came American artists like Robert Crumb, The Hernandez Brothers, Art Spiegelman, Dan Clowes... many others.

What was your first big break, and how did that come about?

I was working in the original Forbidden Planet on Denmark Street in central London and a friend told me there was a job going as a colour separator at Marvel Comics UK (back when Marvel had a UK office). He arranged for a friend of his who worked there to view my portfolio and I managed to talk my way into that colour separating job. This was in the days when everything was done by hand, the old four-colour method - very laborious! But comics is a labour-intensive business. I learned how to colour pages by that method and soon worked my way into editorial. Marvel UK was a good university of comics - you learned things a particular way but it was all useful stuff. It gave me confidence to pursue my own direction, which I did after about a year and a half of working there.

At what point did comics become a concrete, sustainable career for you?

Ha! I'm not sure it ever has - I've always supplemented my comics career with other work, as an editor, illustrator, newspaper cartoonist, magazine developer - the secret to my longevity has been diversification.

A lot of older artists and writers talk about the early 90s - with the British invasion of American comics, and UK publications such as Deadline - as a sort of heyday for British comics. Is that just nostalgia talking, or was it as full of opportunity as they say? What do you think was so special about that period?

Probably a bit of all those things. When I was given the opportunity to experiment with my own characters and get paid for it (albeit not much) on Deadline I grabbed the opportunity with both hands. I'm not sure it translated into great success for me personally but it did at least give me a history and a small, solid fanbase and reputation, something I'm eternally grateful for. In that sense, it was a great time - there was room for experimentation. I think a few writers got really lucky and rightly capitalised on the perception that they were part of some Brit wave of talent, but there were just as many writer/artists for whom it wasn't quite so easy.

When the bottom fell out of the UK comic market in the mid-90s, many of those very talented people were forced into career paths such as games development or similar. They were tough times and any of those Brit creators who are still around and making comics are doing so because they really, really love comics - the language, the medium and the industry.

Now, there are new publishers and a new generation of artists forging their own creative paths. You've worked with a handful of them, from the DFC to First Second and Blank Slate. How has the landscape changed, in your eyes?

I'm very pleased to see that there are now comics for younger readers again. I think good comics for children are very important as they're the next generation of fans who may grow into adulthood appreciating the medium so giving them quality storytelling when they're young is key to that. I applaud any publisher who understands and nourishes that. But comics really is much more than an entertainment medium now - it is a language and a swiftly evolving one. Every time you turn on a smartphone or computer, you're faced with something approximating comics iconography - it's all linked, all the different facets of design and comics grammar are feeding into the way we interact with the world through e-media these days. Exciting times.

You've worked on very different projects over the years, from serialised narratives to graphic novels. How does your creative process work? Does it differ, depending on the format?

It does - I tend to approach every project that comes my way differently, whether it's a commission or something that I've brought to a publisher. How does it work? I don't know. There's a lot of strugle after the initial burn of an idea, a lot of sweat and a long period shaping the structure and shape of the story. I do a lot of thumbnails before I even think of doing finished art.

How is creating all-ages or children-focussed comics (Cora's Breakfast, Laika) different from more adult-oriented work like Hugo Tate or Sober Dog?

Younger readers will let you know very quickly if they're bored by the story you're telling them so it's worth giving it plenty of twists and turns. But really, it's the same for adults - you have to engage your reader whatever age they are, and hook them into the story so they can't put it down. So, not a lot of difference, really.

You recently moved to the USA. A lot of your work has not only been informed or influenced by American culture (O America), but some of it has been published by American publishers, too. Do you think that British comics artists should look Stateswards (as opposed to, say, inwards or Europewards)?

I think British creators should look to wherever the work is coming from, because they've got to be survivors. Being a comics creator can be a tough old game. Of course, it's so much the better if the work is being offered by British publishers, and we currently have a disparate and thriving scene here which is fantastic to see. Personally, I'm a pragmatic sort of bloke, and I don't like to have all my eggs in one basket so I don't think there's anything wrong with working for more than one publisher, here in the UK or abroad.

There's also much discussion about what to call comics, and the term 'graphic novel' seems to have been adopted as a way of smuggling comics into more literary contexts. What's your take on this? Is it just a name, or is it just another form of stigma?

I'm not sure who originally coined the term 'Graphic Novel' but it seems to be used a lot by the book trade to describe long comics, be they documentaries, memoir, fiction or whatever. It's a clunky term and I don't like it much - especially when it's prefixed by the word 'literary' - I've heard my own work described as 'literary graphic novels'. They're visual narratives, fusions of words and pictures that are utterly immersive when they're doing their jobs properly. But in all honesty, I don't spend much time thinking about it - I think about the storytelling and whether it's working or not, whether it's going to hook a reader in. That's what's most important.

Do you think the surge of interest in superhero movies benefits comics at large?

I think it's part of it, yeah, part of the appeal in a general way - but in truth it's an offshoot, more an occurrence of merchandising than of comics per se. Comics as a cultural and linguistic phenomenon doesn't need to be justified by that - that is just one indication of comics' influence and colonisation of other areas of culture. I love movies, but when I'm watching a movie I don't necessarily want it to look or be like a comic - I'm looking for a different kind of experience. I don't think making those movies will necessarily bring a new readership to comics, it's just a success of marketing those particular characters.

What will bring new readers to comics is good new comics, new directions, new evolutions of the form and sophistication of storytelling. It can be an incredibly expressive, personal method of telling stories, of exploring the human experience, so why be limited to one particular genre? It isn't, so I would advise anyone interested in good storytelling to look further afield than mainstream comics. There is some incredible work around these days, coming not only from the UK but from Europe, the Americas and Japan. All these countries have their own mainstream comics and also their own independent sectors where all manner of experimentation goes on, be it online, self-published or curated by small publishers still in love with the print medium. It's here that you'll find the genuine vanguard of comics, not on cinema screens.

What advice would you give to young artists and illustrators interested in making their own comics?

Never give up. Follow your own instincts, your own voice and get your vision out there.

Visit Nick's site here. The Hugo Tate collection is available at all good comics shops, but you can also order direct from publisher Blank Slate Books here.

Monday, 11 June 2012

[562] Simon Pegg Interview

'Dear 14 year old Spaced fan...'

After last year’s Hollywood triple-whammy of Paul, The Adventures Of Tintin and Mission: Impossible - Ghost Protocol, Simon Pegg is back on our screens this week in A Fantastic Fear of Everything, a macabre comedy in which a hapless writer is paralysed by his own paranoia. Following such massive, multiplex-sized movies, this is a step back into more modestly budgeted territory for the co-creator and star of Spaced, Shaun Of The Dead and Hot Fuzz.

When we had the chance to chat with the man himself last week, we asked about working with first-time feature directors Crispian Mills and Chris Hopewell, the differences between Hollywood and UK films, and the perks of appearing in such ‘geek dream’ flicks.

But first, we couldn’t resist a quick question about The World’s End, and his future plans to work with Edgar Wright...

Everyone’s excited about World’s End. Of course, that’s the conclusion to the Cornetto Trilogy. Do you have any plans to work with Edgar Wright after that?

Oh, God yeah! Edgar and I never sat down and said, “Let’s make a trilogy”. We’ve been friends since Spaced, since before Spaced, actually, since we did Asylum. We’ll always work together. But with these films, we kind of set out to do three films that tied together thematically. We had the idea of thematic sequels rather than direct sequels. So World’s End will be the ribbon that ties Shaun Of The Dead and Hot Fuzz together, and will form a definite trilogy about the individual versus the collective. That’s kind of the thing.

After that, yeah, we’ve got loads of plans to do stuff. I know Edgar’s got Ant Man coming up, and I’m probably... I don’t want to be in that, because I like watching Edgar Wright films, and I distract myself. And another two scripts he’s written, which are fantastic, which he’s going to develop. That’s Edgar’s stuff. He’s such a talent, and I trust Edgar, I think, more than anybody, in terms of creativity, so I will always sit on his coat-tails as much as I can!

Read the full article here.

[561] Nick Frost Interview

Nick Frost has come a long way in the last 12 years, from playing the lovably gung-ho best mate Mike in Spaced, to appearing in the likes of Paul, The Adventures of Tintin, and the upcoming fourth entry in the Ice Age series. This month, he is one of the eight seriously grumpy dwarves in Rupert Sanders’ epic Snow White And The Huntsman.

After catching a tantalising 30 minutes of clips of this new take on Snow White (we've since seen the whole lot), we caught up with Frost at an advance press junket, where the actor spoke about being an angry dwarf, his career to date, and what the future has in store...

I still feel that we need to be pulled up to speed about Snow White and the Huntsman. We only saw half an hour of clips from the film...

Which is 26 minutes more than I’ve seen, by the way...

Read the full article here.

[560] Ray Winstone Interview

Ray Winstone’s ‘hard man’ reputation precedes him, but it takes no longer than a second for it to dissipate.

In a Central London hotel room, at an advance press junket for Snow White And The Huntsman, in which he plays one of the eight (!) dwarves in newcomer Rupert Sanders’ radical, epic reworking of the well-known fairy tale, Winstone stands at the window, slowly working his way through a packet of cigarettes.

He’s super cool, but before long he’s gushing. Gushing about working with confident filmmakers, about the relevance of fairy stories, and about how lucky he feels to be a hard-working, in-demand actor.

He even talks about that ‘tough guy’ image, but by then the spell has been long broken...

Read the full article here.

[559] The Angels' Share (2012) Review

Well, that’s my original opening paragraph out of the window. Last Sunday, The Angels’ Share, the latest offering from social realist stalwart Ken Loach, was presented with the Jury Prize at this year’s Cannes Film Festival, guaranteeing it much more attention than it would otherwise have garnered. This is especially so, considering that this is a particularly unassuming trifle from the filmmaker who first trod the Croisette promoting Kes over 40 years ago.

It doesn’t start so tweely, though, as The Angels’ Share opens with a bunch of Glasgow ragamuffins, sentenced to community service after an assortment of misconduct, from shoplifting to assault, from drunken-and-disorderly behaviour to dicking about on a train station platform. While we are at first introduced to this bunch as an ensemble, Loach soon homes in on young Robbie (Paul Brannigan), a lad with a temper who is given one last chance to get his life back on track.

For the first act or so, The Angels’ Share is a typically British social drama, exhibiting all of the genre’s flaws and strengths. Loach shoots Robbie’s predicament with an immediate intimacy, which makes moments of reflection more poignant, and sudden, violent outbursts all the more disturbing. Glasgow is seen through an oppressive, grey murk - a grimness which leaches through into the characters’ lives. But Paul Laverty’s script, while shot through with an undercutting, sometimes deliciously sharp wit, is lumbered with whistle-clean themes and morality-tale simplicity, its melodramatic, transparent dialogue full of grand proclamations about responsibility and the seeming impossibility of escaping one’s past. Robbie simply wishes to get on with his life, and care for his girlfriend and newborn son, but his father-in-law, a gang of local goons, and society itself seem to be conspiring against him.

That is, until Harry (John Henshaw) comes into his life. No doubt the repeat recipient of the Scottish Social Worker of the Year Award, Harry wastes no time before taking Robbie under his wing, bussing him about when he should be painting the interiors of public buildings, and taking him and the group out on trips on his days off. One such display of warmth is to pass on his passion for whisky to Robbie, who, it turns out, is quite the natural. Before long, he’s developing his palette and pursuing this new-found hobby with life-changing enthusiasm.

Read the full article here.

[558] IdeasTap: How To Get Into Videogames

After BytesCorp's six-month tenure at the Woolyard in Bermondsey, I was really chuffed to finally contribute to the editorial section of arts funding/facilitating powerhouse IdeasTap. About videogames, too! Thanks to Pete Collier, Robert 'Mr BAFTA Games' Jones and David Hayward for their help with this one.

The videogame industry is no stranger to debates and discussion.

But now, snobbery and moral panic are starting to look rather outmoded, as the headline questions of old – “Are videogames art?”, “Do they rot our children’s brains?” – are being replaced with others, such as, “How will the UK support its most promising industry?” And “How can young creatives get involved in making the next generation of hit games?”

Read the full article here.